You use the analog sticks to move and the triggers to access special abilities. That being said, the double jump and slow time I purchased were somewhat beneficial in the later stages of the game.Ĭontrols are simple to master, and other than a few sticky moments here and there which caused an unfair and untimely demise, they felt pretty tight. To be honest, I often forget about purchasing these as I was quite eager to continue on to the next world. I should note that they are not needed to complete the game. These points can be used to purchase new abilities to change up gameplay, movements, and utilities, with only one of each that are able to be equipped at one time. You are awarded points at the end of each level, based on your maneuvers from truck to truck, on how fast you complete the level, and how stylishly you do so, like getting lots of air when jumping. Turning sprockets to jump through at just the right moment, burning lasers to avoid as the trucks go racing by at a breakneck speed, to falling boulders and logs, each level has its own set of unique traps and obstacles to encounter that are utterly ridiculous, but insanely fun. With worlds named Winter, Laser, Ancient, and Hell, you can only imagine the crazy and insane hazards that will be thrown at you. From jumping down from one truck to another, travelling in an opposite direction to walls closing just as you reach your goal, you definitely need to think fast about your next move. The level design is absolutely fantastic, making for some death defying moves in your race to the finish. I don’t know who is driving these trucks, but they are terrible drivers, often flipping off the road and crashing into one another, which makes for some very fast paced and chaotic platforming gameplay. As I made my way through the first world I soon realized that ClusterTruck is like no other platform game I’ve played before. You would think that it would get dull and boring after a few levels, but I stuck with it and I was pleasantly surprised. There isn’t much to look at in the environment, the trucks themselves are plain white and there is not much going on other than the trucks you see driving. At first glance you simply run from truck to truck towards the finish trying not to fall or touch anything in your path. Clustertruck is entirely first person and not being able to see my character as I made my way from truck to truck really threw me off. Playing through the first two or three levels felt odd to me. When I first picked up the controller to play I must admit, my first impression wasn’t a good one. With a premise like that it has the potential to be boring and repetitive, but surprisingly this “truckformer” is well designed and filled with some very wild and crazy obstacles, making jumping on trucks incredibly enjoyable! At its core, developer Landfall Games physics based platformer is nothing more that jumping across a series of moving trucks to reach a goal. That’s the best way to describe ClusterTruck. You’re not shooting anything, you’re not fighting anything, you just jump on trucks. No matter what I played.Jumping on trucks. Died a ton, next to no healing, next to no dps, no kills, did virtually nothing the entire game. I had a game last night with a lucio who im pretty sure was just trolling/int’ing. Healers more concerned with dps’ing than healing. Dps couldn’t kill an unarmed gerbil in a cage. If we started to win, something would just click and we suddenly would start to lose with no comeback or it was a complete stomp. It has seriously been like every game my team has been low rank/newbie potatoes vs a coordinated, well-executed stack. Not exaggerating, about a whopping 80-90% loss ratio despite playing for a few hours. I have been unable to win more than 1 or 2 games every single day for about a week until today, exactly. I queue specifically supp/dps, because when i all-queue all i get is tank and I can’t stand it. Put them on the other team ffs.Īnd, then of course, Widow. Mm must know by now that I’m not good enough to carry them. I honestly don’t know why I’m getting lumbered with utter noobs in 2 of my 3 roles. If I’m so utter dog water that I’m the worst ow2 player ever, then surely, as it’s Quickplay, I should get some better team mates to carry me, like I get on tank. If I’m utter dog water on support and dps, and causing my tank to feed uncontrollably and be 0-6 end first round mecha base, then surely I need to be facing worse opposition? When I play a tank I’m decent on, I’m on circa 80% wr. Even when I tried Ramattra out and went 10-11 kd, my team nearly pulled it back. I’m on circa 15-20% win rate on those roles.īut tank? Almost universally excellent team mates who are miles better than the enemy. Both my dps on negative kd and both enemy dps on circa 30-1 kd. Pretty much every support or dps game there’s at least one, sometimes two, utter humps on my team. I don’t know what the Hell is happening this season.
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